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80. lv > articles > modeling-texturing-a-kiosk-inspired-by-east-european-towns-in-the-early-2000s

Texturing Kiosk Inspired by East European Towns in the Early 2000s

1+ week, 9+ hour ago  (880+ words) Daniil Gibbs talked about the Kiosk project, explaining how the idea started as an asset, detailing how the objects were modeled, adding details like corrugated sheets and window bars, and showing how he textured every element of the scene. Most…...

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80. lv > articles > breakdown-building-a-winter-environment-of-a-castle-in-a-mountain

Building a Winter Environment of a Castle in a Mountain

1+ week, 1+ day ago  (1752+ words) Andrii Koroliak shared the workflow behind the Emberwatch Keep project, discussing how he did the blockout for the main idea, built the castle and created the vegetation, and detailing how lighting can enhance the scene. Hi everyone! My name is…...

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80. lv > articles > artist-shows-viewport-final-render-of-a-celestial-hall-3d-environment

Artist Shows Viewport & Final Render of Celestial Hall 3 D Environment

1+ week, 4+ day ago  (176+ words) Check out more fantasy and cyberpunk scenes from Galaziart. Take a look at this fascinating 3 D render of a spatial celestial hall created by Galaziart. The artist showcased an impressive comparison of the viewport and the finalized version, unveiling how…...

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80. lv > articles > crafting-a-stylized-fishing-village-with-zbrush-gaea-unreal-engine

Fishing Village Environment Breakdown using ZBrush and Unreal Engine 5

1+ week, 6+ day ago  (1114+ words) Cristian Iurasciuc breaks down his modular workflow, hero props, and atmospheric lighting techniques used to create a large-scale environment using ZBrush, Gaea, and Unreal Engine 5. Hello, my name is Cristian Iurasciuc, I am 23 years old and originally from Romania, and…...

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80. lv > articles > 3d-environment-dragon-that-became-stone

3 D Environment: Dragon That Turned into Stone

2+ week, 10+ hour ago  (155+ words) A beautiful composition by Shanshan He. Shanshan He created a magical 3 D scene, called Cavern of the Fallen Titan, featuring a dragon that turned into stone and became part of the environment with time. "The scene takes place in a…...

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80. lv > articles > artist-shows-procedural-house-generation-with-houdini-engine-unreal

Artist Shows Procedural House Generation with Houdini Engine & Unreal

2+ week, 12+ hour ago  (158+ words) Learn how Hugo Beyer crafted the setup. 3 D Artist Hugo Beyer showcased this impressive project " a process of creating an environment with the House Gen HDA inside Unreal." The artist also created a custom parameter editor for Houdini Engine to…...

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80. lv > articles > how-to-create-a-wall-of-faces-material-using-substance-3d

How to Create a Wall of Faces Material with Substance 3 D

2+ mon, 1+ week ago  (399+ words) Ilana Katz joined us this time to talk about the Wall of Faces material, explaining the nodes she used to create the faces and how she managed to achieve a hectic look, but without letting the faces lose shape. Hi,…...

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80. lv > articles > take-a-look-at-this-stone-trimsheet-material-created-with-substance-3d

Take a Look at This Stone Trimsheet Material Created with Substance 3 D

2+ week, 1+ day ago  (191+ words) Ilana Katz shared a new work. Environment Artist Ilana Katz showcased her most recent work " an amazing stone trimsheet material made with Substance 3 D Designer and Marmoset Toolbag. The setup features highly detailed, realistic stone textures, reminiscent of the classic…...

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80. lv > articles > painterly-taoist-temple-recreated-in-3d

Painterly Taoist Temple Made in 3 D

3+ week, 1+ day ago  (194+ words) Check out Hyojin Lee's peaceful scene." Environment artist Hyojin Lee masterfully transferred Du Zhen's concept into their 3 D project called Taoist Temple. It's hard to tell that it's 3 D at first glance, with the textures looking so painterly, and this…...

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80. lv > articles > take-a-look-at-the-environment-art-from-highguard-vesper-city

Check Out the Environment Art from Highguard " Vesper City

1+ mon, 6+ day ago  (170+ words) The artwork is very appealing, even if the game itself will be shut down soon. Derek Bentley, Principal Environment Art, shared on his Art Station page how the Vesper City map from the game Highguard was created. The game came…...