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80. lv > articles > delicious-animation-for-first-food-forest-in-netherlands

Delicious Animation for Food Forest in Netherlands

2+ hour, 41+ min ago  (143+ words) Freek Freriks brought the forest from paper to simulation. Ketelbroek is the first food forest in the Netherlands, full of edible plants and beautiful sights. Motion designer Freek Freriks shows this wonder in a smooth animation, turning pencil lines into…...

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80. lv > articles > creating-korean-buddhist-temple-inspired-fantasy-gates

Fantasy Gates Inspired By Korean Buddhist Architecture

3+ day, 10+ hour ago  (216+ words) Maxx Ortiz discussed the Jade Portal project, a stunning environment inspired by Korean Buddhist architecture, with nearly every asset crafted from scratch. Hello! I'm Maxx Ortiz, a 3 D Environment Artist based in Los Angeles, California. My background is in Fine…...

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80. lv > articles > designing-a-diorama-of-a-realistic-rusty-gate-using-zbrush-and-unreal-engine

Designing a Diorama of a Realistic Rusty Gate Using ZBrush & UE5

5+ day, 3+ hour ago  (1742+ words) Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage. I'm Sheila Alessandrini, a freelance 3 D Environment Artist based in Italy. I come from a background…...

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80. lv > articles > recreating-nostalgic-3d-alley-of-peace-set-in-italy

Recreating Nostalgic Alley of Peace Set in Italy

1+ week, 3+ hour ago  (1787+ words) We talked to Alex K. Arabi to learn how he created his Alley of Peace in 3 D, what shaders he used to add variety and mood, and how lighting helped him make this nostalgic atmosphere. Hi! I'm Alex Arabi, an Environment…...

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80. lv > articles > making-of-the-forgotten-sanctuary-real-time-environment-in-unreal-engine

Making Of The Forgotten Sanctuary Real-Time Environment In UE5

2+ week, 3+ day ago  (1395+ words) Zyad Younes discussed the workflow behind the Forgotten Sanctuary project, covering its goals, technical pipelines, experimentation with new techniques, and how he created each prop, including the boat, statue, and pots. Hello everyone! My name is Zyad Younes (aka mortris),…...

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80. lv > articles > artist-creates-fantasy-ue5-environment-with-a-feel-of-ancient-history

Artist Creates Fantasy UE5 Environment with a Feel of Ancient History

2+ week, 3+ day ago  (136+ words) Andrew Averkin presented a new work. Environment Artist Andrew Averkin, renowned for creating high-quality, detailed 3 D works, showcased this cinematic scene with fantasy and folklore vibes. The artist brought the environment to life in Unreal Engine 5, capturing a sense of…...

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80. lv > articles > breakdown-how-to-reinterpet-an-original-concept-of-a-sea-dragon-s-lodge

How to Reinterpet an Original Concept of a Sea Dragon's Lodge

2+ week, 4+ day ago  (1183+ words) L'opold Herlaud shared the workflow behind the Sea Dragon's Lodge, explaining how he created modular pieces to organize the scene more easily and discussing how he achieved the subtle wind animation. Hi! My name is L'opold Herlaud, and I'm a…...

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80. lv > articles > artist-recreates-lego-build-process-with-geometry-nodes-in-blender

Artist Recreates LEGO Build Process with Geometry Nodes in Blender

2+ week, 4+ day ago  (145+ words) Nintino even recorded custom brick-clicking sounds to make the animation more immersive. Take a look at this cool Blender setup by 3 D Artist Nintino. The artist used Geometry Nodes to craft a fascinating timelapse of a LEGO house assembling itself,…...

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80. lv > articles > explore-surface-variation-in-this-zbrush-stone-sculpting-practice

ZBrush Sculpting Practice Exploring Stone Elements

3+ week, 3+ day ago  (166+ words) Nadya Pal's project placed second in our Showcase Competition. Earlier this year, we hosted another Showcase Competition in collaboration with Conceptize, featuring prizes of high-quality 3 D packs. Nadya Pal's practice project earned second place, demonstrating exceptionally clean work where the…...

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80. lv > articles > how-a-team-of-3d-artists-modeled-and-textured-an-architectural-structure

Modeling and Texturing Assets for an Architectural Structure

3+ week, 5+ day ago  (979+ words) Simone Mirandola shared the workflow behind the architectural structure he made with other artists for an unreleased project, explaining how they organized to bring everyone's work together, and discussing the modeling and texturing of the assets. Regarding the Unreleased Project…...

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